'Let it Glow'
We used the BBC Blue Planet show as the focus for the impact that humans are having on the world’s oceans.
The children designed and built their own bioluminescent sea creatures to share their powerful messages about eradicating plastic pollution and helping to make the world a better place.
E-textile projects were at the heart of the day as the group used a STEAM approach, to understand and develop their own insights about environmental issues, and share their message with others.
Young Inventors used the wonders of wearable technology to:
Collaborate and build data driven artworks.
- With paper, textiles and digital elements (Codebugs, LED strips and Glowbugs)
- Theme - under the ocean scene
- Building bioluminescent animals and fish
- Creatures illuminated dependant on the code used to drive the lights
Explore how we sense the environment around us.
- Collecting environmental data
- Visualising the data to give context and understanding
- Starting to explore ideas of how bigger and open data are used to improve lives on a local and global level
Connect the STEAM disciplines through visual art.
- Wearable Tech
- Engineering new solutions
- Bigger Data
'Let it Glow' is the latest activity through our Internet of Curious Things programme.